Thursday, February 26, 2009

Web Addiction and Gaming

In this week’s classes and lecture, we learned about the various types and users of games. We talked about many ways gaming could be beneficial to its players and then discussed the ways that it could be construed as negative. How do you feel about gaming in general?
As talked about in class and by our speaker, Diane Pozefsky, gaming can be a very helpful learning and rehabilitation tool. Pozefsky noted in her lecture that games could be used to help children learn. She explained that they had an extremely beneficial impact on those students who were falling behind, and even to the average and above average student, the effects of learning games were nothing but positive. Games are also used for helping patients with physical therapy and post-traumatic stress. There are so many positive effects of gaming that are overshadowed by the negative effects. When does gaming cross the line into being harmful?
On Wednesday, we talked in class about Internet Addiction Disorder (IAD). We discussed in groups how the disorder could be exist or be the result of other psychological problems. Is it just the highly involved games such as Second Life or World of Warcraft that cause this phenomenon? We heard extreme cases of game/internet addiction cases in class, such as parents neglecting their kids in favor of playing a game, but is that entirely the game’s fault?

Video-Games and Violence

Over the past few years, concern has developed between the potential connection between video-games and vi0lent behavior in children and adolescents. Since the 1990s and the introduction of fighting games like "Mortal Combat" and "Street Fighter," video-games have become increasingly graphic and realistic. Critics believe children who play lots of violent video-games are much more susceptive to aggressive behavior and criminal acts in life. Opponents of this view believe video-games are harmless and other factors like environment and parenting are the true factors that influence violent behavior. Still others believe the violent acts that pervade the news, media, and television are the most influential factors on children's lives. The main question to be answered here is: Do you think exposure to violent video-games increases a person's likelihood of committing violent acts?

A study conducted by Iowa State University sought to answer some of the questions and opinions this issue has aroused. This experiment used 3,000 "gamers" of all ages from young children to college students. The study concluded that "high video-game violence was definitely associated with heightened aggression. Indeed, this effect of violent video-games on aggression is as strong as the effect of condom use on the risk of HIV infection." However, this experiment also studied a person's level of aggression when not playing a violent video-game. The findings showed a similar heightened level of aggression as when a person was not playing a violent video-game. Over 75% of all individuals in this study presented evidence that any sort of video-game, violent or nonviolent, was unhelpful for their level of aggression. Does this mean that video-games as a whole increase a person's aggression and, therefore, the likelihood that a person will commit a violent act?

One of the nicest guys I know plays a video-game where he kills people by beating them with a bat and shows no aggression towards others. However, evidence points towards the correlation between violent video-games and aggressive behavior. If this is true, what are some of the possibilities, other than parental guidance, that can be done to control this problem? Are there any sanctions that can be placed on the gaming industry to decrease the graphic nature of games? Are there any other possible explanations for the correlation between aggression and video games?

Anderson, Craig A., and Brad J. Bushman. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature." Rep. Sept. 2001. Iowa State University. 25 Feb. 2009 .

Tuesday, February 24, 2009

Ethical Hacking!

While reading the Quinn text, I began to question the intentions behind the creation of computer viruses, worms, and other forms of attacks and hacking (beyond the obvious that is). Then I considered the moral and ethical aspects/backings of such creations and executions.

I found an article online, "Are Computer Hacker Break-ins Ethical?", authored by Eugene H. Spafford from Purdue University. One of the main arguments is that if no significant damage results from incidents of unauthorized intrusions, these intrusions can serve a useful purpose (Spafford 1997).

Do you agree with the following reasons and the overall argument previously stated, what are some of the flaws? How are any of them valid? invalid? :
  1. "individuals who break into systems are performing a service by exposing security flaws, and thus should be encouraged or even rewarded"--> that it is "perfectly acceptable to engage in such activities on a continuing basis, so long as they might expose security flaws"
  2. "that such security breaches should immediately require vendors to issue corrections to
    their customers, past and present...that without highly-visible break-ins, vendors will not produce or distribute necessary fixes to software."
  3. Hackers argue they are simply making use of idle machines. "They argue that because some systems are not used at any level near their capacity, the hacker is somehow entitled to use them."
  4. Some argue that no harm is done and that they change nothing, that simply they are learning how computer system operate. " They argue that computers are expensive, and that they are merely furthering their education in a cost-effective manner. Some authors of computer viruses claim that their creations are intended to be harmless, and that they are simply learning how to write complex programs."

Hate this post? Voice your opinion...anything LOL!
I personally feel that accepting any of these reasons are a bit of a stretch. Although, some opposition, in any aspect, is necessary, I feel that in many case, many hackers hack for some sort of personal gain, and do not have the best interest of others in mind, at least not initially.

Sunday, February 22, 2009

Web Addiction and Gaming

With the spread of internet use and society’s reliance on its tools, people do become more dependent on it. However, the concept of internet addiction seems too broad when actually addressing the negative issues related to Internet use. Many students use the internet regularly, not because they are addicted to it, but because it is their main source of research and information. Ivan Goldberg, M.D coined the term Internet Addiction Disorder in 1997. Since then the internet landscape has changed and people do not fear the growth of its use. The internet encompasses such a vast meaning for different users and its implications are as equally extensive. Potera and Bishop made a strong argument that the Internet and pathological gambling are two drastically different things. I think many tools can be abused and the actually activity that a person is interacting with will indicate the severity of the problem. Is it addiction when a news reporter constantly checks the internet for news updates? Is this as problematic as a sports better excessively gambling on games? Can internet addiction really be defined by internet use, or is it categorical and dependent on the activity of the engaged person?

The concept of internet gaming is a specific aspect of internet abuse. The psychological effects of video games have been an issue of debate for a long time. Will the internet perpetuate these problems even further? Northwestern University’s study about the depression levels in the game EverQuest II showed high depression levels in users. Do you think it was because active players get depressed or because people with depression play the game? I think that gaming can be an escape mechanism that is often attractive for people suffering depression. Also, a study at Oxford argues that video gaming relieves stress. People can unwind and remove themselves from stressful activities by playing the games. Games can be distracting, as indicated in "The 15 Clearest Benefits of Gaming," but this distraction can have both a positive and negative effect. Overall, I think the appropriate use and manor of consumption plays a huge role in determining overuse or abusive behavior of the Internet and video games. If a child never plays outside with friends and constantly interacts with games, they are at risk because of the time missed from participating in other positive activities. If the child were to play the game and still play outdoors and interact with children, would the games be as harmful? How do we determine what degree of gaming is beneficial? Does it depend on the person?

If the Internet and video games do attract so many users, what positive impact can they have on society? I think it will be interesting to see if Keri Schreiner’s mention of games as a platform for social change will actually work . I typically think of video games themes to be more negative and related to criminal activities. Could it be the content of the games that leads to depression? If the violence is removed from games and it becomes more focused on social issues, will the number of participants continue to increase?

Thursday, February 19, 2009

Computer Security- its future and questions (take 2)

First off, I think it is important to address the youtube video we watched with the "interface mockery."  I think it is so creative (and amusing) of Microsoft and at the same time it got me thinking- where is our technology world going to go next? Nowadays, anything is possible!  It is also interesting how in a sense we bow down to Apple and all of its advancements when they make something as simple as a phone dock, but then on the other hand, attack Microsoft for their even more innovative projects.  That being said, if we can do just about anything with technology, it makes me wonder why the security threats are such a prominent issue still.  Wouldn't you think that if they have thoughts of a "Microsoft surface"- why aren't they able to come out with computers and other forms of technology that are able to keep the bad viruses, worms, Trojan horses, etc.?  In a sense it almost makes sense, due to the fact that technology continues to advance so rapidly, unfortunately that must mean the rate of these forms of evil technologies are advancing just as much.

According to CNET News in the article, "Computer Security Problems Growing" it discussed the growing problems related to computer security.  For instance, there was a study released that reported computer security breaches were up to 16 percent from 1996 to 1997, also that computer-related crime (this includes security breaches) cost 241 surveyed organizations $136 million last year.  Do you think these numbers continued to rise in the last decade?  There was also another study released that said personal security to be of "paramount interest to Internet users."  After these studies came out, the report warned that "the resources necessary to conduct a cyber-attack are now commonplace.  A personal computer and a simple telephone connection to an Internet service provider anywhere in the world are enough to cause a great deal of harm."  This scares me as a rapid technology user and at this day and age depends on having my computer and phone for work, internet, email and many other important (as well as unimportant, such as online shopping or "facebooking" of course) reasons in my everyday life...what harm could someone like me be in?  I mean we all know the risk of losing all your work, documents, music, pictures, credit card information, etc.; but is there more risk you could be in with all the new and innovative viruses and the complexity of a hacker's mindset? 

With that being said, what can be done to many hackers stop?  According to Peter Neumann of consultancy SRI International, "making it illegal doesn't stop hackers" and "if a terrorist wanted to take over all those Pentagon machines, it would be child's play, and that would be a serious problem."  Which brings me to my last point, this problem of computer security, how do you think 9/11 effected this?  What type of precautions do you think need to be made at this point, not only for the Pentagon and the US government, but on an even smaller scope for each and every one of us?

(This is the second time I am posting this because I am not sure if it worked the first time, so sorry if you are seeing this twice!)

Computer Reliability and Online Voting

The discussions of computer reliability and network security are important to consider when further pondering whether or not this concept of online voting is something we should continue to invest our time and efforts into. With regards to computer reliability, sure instances of having a glitch in the system have been corrected in the past by producing updated versions of a system (for example the case with Windows or the Therac-25). But, these glitches would never have been found had the programs not been put to use. When voting for the president of the United States, this isn’t exactly something people are willing to gamble with by using a machine that is possibly still in its “trial and error” phase. Furthermore, it took time to update Windows 95 and remove all the viruses. Could we potentially have elected officials in office for an entire term before finding out they hadn’t actually won the election? This seems to potentially threaten the legitimacy of American democracy and the concept of popular sovereignty. I know someone made the point in class that we are willing to allow potentially erred systems to run things like power plants, which is a good point. But as someone else also stated, it isn’t often that people try and tamper with things like that. People are, however, very passionate about their leader. There were documented instances of violence that arose from heated debates over Obama and McCain. You think these people wouldn’t try and alter the election in a heartbeat were they given the chance to? The high probability of individuals tampering with an electronic voting system would require a system that was next to perfect. Is that possible when using computer systems, and do we really think it ever will be possible? Sure older methods like vouchers seem obsolete, but sometimes the old phrase “if it ain’t broke don’t fix it” makes a good point. Aside from the logistics of potential computer error or lack of computer security, you also have to consider the demographic of people that will be isolated from the vote. I know people spoke a lot about the elderly being isolated from online voting, but we must also consider other demographics of people that will be left out of the vote by making it online, namely the poor. It was brought to our attention that historically the vote was made difficult, so that only certain individuals ended up voting. For the sake of progress, we want today’s vote to reflect people all of all ethnicities, gender, sexual-orientation, etc. Certain poor regions are marked by the very demographic of people that we want to make a point to include in today’s vote (I’m a psych major and have been studying this a lot in my poverty and development course). People in these areas have a hard time getting access to grocery stores and banks, let alone computers. I know this last point wasn’t as much related to the concept of computer reliability, but I think it is still very important!

Friday, February 6, 2009

Is fair use ACTUALLY fair??

The answer to that question is quite simply, NO.  Copyright laws are hurting the human need for creating works of art that stimulate one’s imagination.  I was reading the comic book that Jennifer Jenkins and her colleagues wrote about intellectual property and I just don’t think it’s right or fair for someone to sabotage a perfectly good scene of a documentary and request money because a 4 ½ second clip of “The Simpsons” happened to be on the television where they were filming the scene.  I think I can semi-understand if the director intentionally showed a clip of the show for the scene, but that’s not what happened.  So, instead of being able to freely create and imagine new things and new viewpoints, Americans are forced to cut scenes because of unintentional slip-ups.  In my opinion, that is just ludicrous!  Do Americans need to stop and think about everything they do or say to prevent possibly being hit up for money?  Do you think it’s fair that for saying phrases like “Everybody Dance Now” in a scene could wind up costing you $5,000 dollars?  Okay, I understand that’s a song but come on…that is such a basic statement that I think it should be considered fair use! Right?!?!? The actor did not break out in a dance or sing the lyrics to the song at the top of his lungs.  He simply stated a phrase that wound up costing a lot of money to keep the scene in the documentary (which they ultimately decided to cut because of cost issues).  

I think the worst part about this whole copyright law situation is the time period allowed to keep a copyright.  You get 70 years after your death and I think that’s too long.  I’m pretty sure everyone in the world knows the “Happy Birthday” song and somehow that is still copyrighted. So, someone out there is making money every time that song is referenced or used in any capacity. Umm, who else thinks that is ridiculous besides me? Do you feel like it’s only a matter of time before people stop making films or creating TV shows because they are afraid of being sued for copyright infringement? I definitely feel that way but I’d love to hear what your take is on the situation. Do you think the fair use act we have today is actually fair? If your answer is no, what do you think needs to change in order to make things fair?  

Thursday, February 5, 2009

Intellectual Property

Trying to play devil's advocate, it is incredibly diffcult as college students to understand why many fight for the rights of their "intellectual property." We don't have money. We want to get the things we want for as little money as possible. We "borrow" music from our "friends" across the internet. We want less control on sharing of digital files. But, on the opposite spectrum, what if we stood to gain money, no matter how insignificant the amount, from the sale of our intellectual property. The monetary amount doesn't necessarily matter, but the sale of that album, or that book, or anything is an affirmation of the artists creativity. That acceptance cannot have a price label on it, and there cannot be laws protecting that or ethics involving that.

On another note, did you know that a hospital in Britain owns a perpetual copyright of the Peter Pan play?!

Jennife Jenkins and Copyright Law

On Monday night Jennifer Jenkins spoke about intellectual property and the laws that went along with it. I found it really interesting to find out about the copyright laws in particular. According to her a copyright is obtained as soon as it is fixed, and lasts 70 years after the death of the owner. This law caused a lot of questions for me. Questions such as how to prove who fixed the object first, and what happens if more than one person wants to claim the item. To bring it back to an ethical dilemma, people could easily steal an item that has a copyright, apply for the license on it, and use it as their own, which now allows that person to make money off of an item that was not theirs. The idea of having an automatic copyright on an item as soon as something is fixed, seems to me to come with a lot of complications. Wouldn’t be easier to require people to apply for a copyright in the first place. I think that requiring a person to register for a copyright would eliminate most problems with establishing or recognizing ownership of the work. What are some thoughts on this topic?

Wednesday, February 4, 2009

Misrepresentation of Intellectual Property in the Media

I have to admit that I, like most Americans, am guilty of assuming that intellectual property laws were grouped together under the same basic principles and ideas. I agree with the article that by doing this the majority of people forget what the actual laws are about. For example it makes hardly any sense to think of a copyright law protecting an artist's right to a painting in the same sense that a trademark law protects the formulation of Coke. This way of thinking makes these laws more vague in that they are only distantly related to one another. I agree with the article that overuse of the term "intellectual property" disguises the details associated with copyright law, patent law, and trademark law which sometimes helps certain companies that claim some of their products as "intellectual property". Applying only this term would mean that anything that is a product of your intellect is protected under law, which ignores the concept of fair use. This over generalization may seem like a small detail, but it is important that society is well educated in the details of these laws due to the fact that the information age has made the works of others so remarkably accessible.

Monday, February 2, 2009

James Moor and Computer Ethics

During the 1980s, there was a total fear that computers had a mind of their own. Some believed that they could take over the world. We saw this in the clip that we watched in class where they actually believed that the computer could start World War III. However, it is important to see that they are learning that you can basically train/ teach computers to do almost anything. Some of this fear is expressed in James Moor’s article about computer ethics. I think that a lot of what he wrote is still relevant, yet at times you can tell that it was written in 1985. We still need to think about how much we should trust computers to do things for us. I like the point that he makes about computers creating new methods of communication. This also creates an issue that we have talked about a few times in lecture. Personal contact is taken out of the picture because it is easier to email, instant message, and text people. New methods created by computers make our lives much easier; however, we lose face- to- face contact. Few people stop and think about how easy our generation has it with all of the technology in front of us to do a research project. In addition, registering for classes in person would be a complete nightmare and waste of time.

I found Moor’s section about ‘the invisibility factor’ to be the most interesting and prominent to our lives in 2009. He gives the example of a programmer who realized he/she could steal excess interest from a bank and transfer it to his/her own account. The excess interest could be a minute amount, but could add up over time. People could also create a program to steal someone’s credit card number off of an online shopping website. This part of the article made me think of Bernie Madoff. Obviously, his lack of proper ethics/ morals goes far beyond the examples that Moor discusses. The problem with invisible programs occurs when even programmers can not catch them. Moor finishes by saying how we like a good amount of the invisibility with computers, but that this is what makes us vulnerable. Today, I would imagine that there are more people that are trained to catch harmful invisible computer programs. Sometimes I agree and think we do put too much trust in computers. I was curious what others thought about this. I was thinking about whether or not an invisible program could have prevented Madoff from scamming so many people. On the other side, I think that part of the reason he got away with it because such a program could be consider an invasion of privacy.