Thursday, February 26, 2009
Web Addiction and Gaming
As talked about in class and by our speaker, Diane Pozefsky, gaming can be a very helpful learning and rehabilitation tool. Pozefsky noted in her lecture that games could be used to help children learn. She explained that they had an extremely beneficial impact on those students who were falling behind, and even to the average and above average student, the effects of learning games were nothing but positive. Games are also used for helping patients with physical therapy and post-traumatic stress. There are so many positive effects of gaming that are overshadowed by the negative effects. When does gaming cross the line into being harmful?
On Wednesday, we talked in class about Internet Addiction Disorder (IAD). We discussed in groups how the disorder could be exist or be the result of other psychological problems. Is it just the highly involved games such as Second Life or World of Warcraft that cause this phenomenon? We heard extreme cases of game/internet addiction cases in class, such as parents neglecting their kids in favor of playing a game, but is that entirely the game’s fault?
Video-Games and Violence
A study conducted by Iowa State University sought to answer some of the questions and opinions this issue has aroused. This experiment used 3,000 "gamers" of all ages from young children to college students. The study concluded that "high video-game violence was definitely associated with heightened aggression. Indeed, this effect of violent video-games on aggression is as strong as the effect of condom use on the risk of HIV infection." However, this experiment also studied a person's level of aggression when not playing a violent video-game. The findings showed a similar heightened level of aggression as when a person was not playing a violent video-game. Over 75% of all individuals in this study presented evidence that any sort of video-game, violent or nonviolent, was unhelpful for their level of aggression. Does this mean that video-games as a whole increase a person's aggression and, therefore, the likelihood that a person will commit a violent act?
One of the nicest guys I know plays a video-game where he kills people by beating them with a bat and shows no aggression towards others. However, evidence points towards the correlation between violent video-games and aggressive behavior. If this is true, what are some of the possibilities, other than parental guidance, that can be done to control this problem? Are there any sanctions that can be placed on the gaming industry to decrease the graphic nature of games? Are there any other possible explanations for the correlation between aggression and video games?
Anderson, Craig A., and Brad J. Bushman. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature." Rep. Sept. 2001. Iowa State University. 25 Feb. 2009
Tuesday, February 24, 2009
Ethical Hacking!
I found an article online, "Are Computer Hacker Break-ins Ethical?", authored by Eugene H. Spafford from Purdue University. One of the main arguments is that if no significant damage results from incidents of unauthorized intrusions, these intrusions can serve a useful purpose (Spafford 1997).
Do you agree with the following reasons and the overall argument previously stated, what are some of the flaws? How are any of them valid? invalid? :
- "individuals who break into systems are performing a service by exposing security flaws, and thus should be encouraged or even rewarded"--> that it is "perfectly acceptable to engage in such activities on a continuing basis, so long as they might expose security flaws"
- "that such security breaches should immediately require vendors to issue corrections to
their customers, past and present...that without highly-visible break-ins, vendors will not produce or distribute necessary fixes to software." - Hackers argue they are simply making use of idle machines. "They argue that because some systems are not used at any level near their capacity, the hacker is somehow entitled to use them."
- Some argue that no harm is done and that they change nothing, that simply they are learning how computer system operate. " They argue that computers are expensive, and that they are merely furthering their education in a cost-effective manner. Some authors of computer viruses claim that their creations are intended to be harmless, and that they are simply learning how to write complex programs."
Hate this post? Voice your opinion...anything LOL!
I personally feel that accepting any of these reasons are a bit of a stretch. Although, some opposition, in any aspect, is necessary, I feel that in many case, many hackers hack for some sort of personal gain, and do not have the best interest of others in mind, at least not initially.
Sunday, February 22, 2009
Web Addiction and Gaming
With the spread of internet use and society’s reliance on its tools, people do become more dependent on it. However, the concept of internet addiction seems too broad when actually addressing the negative issues related to Internet use. Many students use the internet regularly, not because they are addicted to it, but because it is their main source of research and information. Ivan Goldberg, M.D coined the term Internet Addiction Disorder in 1997. Since then the internet landscape has changed and people do not fear the growth of its use. The internet encompasses such a vast meaning for different users and its implications are as equally extensive. Potera and Bishop made a strong argument that the Internet and pathological gambling are two drastically different things. I think many tools can be abused and the actually activity that a person is interacting with will indicate the severity of the problem. Is it addiction when a news reporter constantly checks the internet for news updates? Is this as problematic as a sports better excessively gambling on games? Can internet addiction really be defined by internet use, or is it categorical and dependent on the activity of the engaged person?
The concept of internet gaming is a specific aspect of internet abuse. The psychological effects of video games have been an issue of debate for a long time. Will the internet perpetuate these problems even further? Northwestern University’s study about the depression levels in the game EverQuest II showed high depression levels in users. Do you think it was because active players get depressed or because people with depression play the game? I think that gaming can be an escape mechanism that is often attractive for people suffering depression. Also, a study at Oxford argues that video gaming relieves stress. People can unwind and remove themselves from stressful activities by playing the games. Games can be distracting, as indicated in "The 15 Clearest Benefits of Gaming," but this distraction can have both a positive and negative effect. Overall, I think the appropriate use and manor of consumption plays a huge role in determining overuse or abusive behavior of the Internet and video games. If a child never plays outside with friends and constantly interacts with games, they are at risk because of the time missed from participating in other positive activities. If the child were to play the game and still play outdoors and interact with children, would the games be as harmful? How do we determine what degree of gaming is beneficial? Does it depend on the person?
If the Internet and video games do attract so many users, what positive impact can they have on society? I think it will be interesting to see if Keri Schreiner’s mention of games as a platform for social change will actually work . I typically think of video games themes to be more negative and related to criminal activities. Could it be the content of the games that leads to depression? If the violence is removed from games and it becomes more focused on social issues, will the number of participants continue to increase?
Thursday, February 19, 2009
Computer Security- its future and questions (take 2)
Computer Reliability and Online Voting
Friday, February 6, 2009
Is fair use ACTUALLY fair??
Thursday, February 5, 2009
Intellectual Property
On another note, did you know that a hospital in Britain owns a perpetual copyright of the Peter Pan play?!
Jennife Jenkins and Copyright Law
Wednesday, February 4, 2009
Misrepresentation of Intellectual Property in the Media
Monday, February 2, 2009
James Moor and Computer Ethics
During the 1980s, there was a total fear that computers had a mind of their own. Some believed that they could take over the world. We saw this in the clip that we watched in class where they actually believed that the computer could start World War III. However, it is important to see that they are learning that you can basically train/ teach computers to do almost anything. Some of this fear is expressed in James Moor’s article about computer ethics. I think that a lot of what he wrote is still relevant, yet at times you can tell that it was written in 1985. We still need to think about how much we should trust computers to do things for us. I like the point that he makes about computers creating new methods of communication. This also creates an issue that we have talked about a few times in lecture. Personal contact is taken out of the picture because it is easier to email, instant message, and text people. New methods created by computers make our lives much easier; however, we lose face- to- face contact. Few people stop and think about how easy our generation has it with all of the technology in front of us to do a research project. In addition, registering for classes in person would be a complete nightmare and waste of time.
I found Moor’s section about ‘the invisibility factor’ to be the most interesting and prominent to our lives in 2009. He gives the example of a programmer who realized he/she could steal excess interest from a bank and transfer it to his/her own account. The excess interest could be a minute amount, but could add up over time. People could also create a program to steal someone’s credit card number off of an online shopping website. This part of the article made me think of Bernie Madoff. Obviously, his lack of proper ethics/ morals goes far beyond the examples that Moor discusses. The problem with invisible programs occurs when even programmers can not catch them. Moor finishes by saying how we like a good amount of the invisibility with computers, but that this is what makes us vulnerable. Today, I would imagine that there are more people that are trained to catch harmful invisible computer programs. Sometimes I agree and think we do put too much trust in computers. I was curious what others thought about this. I was thinking about whether or not an invisible program could have prevented Madoff from scamming so many people. On the other side, I think that part of the reason he got away with it because such a program could be consider an invasion of privacy.